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A " handheld " gaming device is a small, self-contained electronic device that is portable and can be held in a user's hands. It features the console, a small screen, speakers and buttons, joystick or other game controllers in a single unit. Like consoles, handhelds are dedicated platforms, and share almost the same characteristics. Handheld hardware usually is less powerful than PC or console hardware.
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Some handheld games from the late s and early s could only play one game. In the s and s, a number of handheld games used cartridges, which enabled them to be used to play many different games. Arcade A horror-themed arcade game in which players use a light gun " Arcade game " generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special, large coin-operated cabinet which has one built-in console, controllers joystick, buttons, etc.
Arcade games often have brightly painted logos and images relating to the theme of the game. While most arcade games are housed in a vertical cabinet, which the user typically stands in front of to play, some arcade games use a tabletop approach, in which the display screen is housed in a table-style cabinet with a see-through table top. With table-top games, the users typically sit to play. In the s and s, some arcade games offered players a choice of multiple games.
In the s, video arcades were businesses in which game players could use a number of arcade video games. In the s, there are far fewer video arcades, but some movie theaters and family entertainment centers still have them.
Web browser The web browser has also established itself as platform in its own right in the s, while providing a cross-platform environment for video games designed to be played on a wide spectrum of platforms. In turn, this has generated new terms to qualify classes of web browser-based games.
These games may be identified based on the website that they appear, such as with " Miniclip " games. Others are named based on the programming platform used to develop them, such as Java and Flash games. Mobile With the advent of standard operating systems for mobile devices such as iOS and Android and devices with greater hardware performance, mobile gaming has become a significant platform.
These games may utilize unique features of mobile devices that are not necessary present on other platforms, such as global positing information and camera devices to support augmented reality gameplay. Mobile games also led into the development of microtransactions as a valid revenue model for casual games. Virtual reality Virtual reality VR games generally require players to use a special head-mounted unit that provides stereoscopic screens and motion tracking to immerse a player within virtual environment that responds to their head movements.
Some VR systems include control units for the player's hands as to provide a direct way to interact with the virtual world.
VR systems generally require a separate computer, console, or other processing device that couples with the head-mounted unit. Blockchain A new platform of video games emerged in late in which users could take ownership of game assets digital assets using Blockchain technologies. Video game genre A video game, like most other forms of media, may be categorized into genres.
Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences. For example, a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space.
Ever advancing technology and production values related to video game development have fostered more lifelike and complex games which have in turn introduced or enhanced genre possibilities e. Some genres represent combinations of others, such as massively multiplayer online role-playing gamesor, more commonly, MMORPGs. Casual game Casual games derive their name from their ease of accessibility, simple to understand gameplay and quick to grasp rule sets.
Additionally, casual games frequently support the ability to jump in and out of play on demand. Casual games as a format existed long before the term was coined and include video games such as Solitaire or Minesweeper which can commonly be found pre-installed with many versions of the Microsoft Windows operating system. Examples of genres within this category are match threehidden objecttime managementpuzzle or many of the tower defense style games. Casual games are generally available through app stores and online retailers such as PopCapZylom and GameHouse or provided for free play through web portals such as Newgrounds.
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While casual games are most commonly played on personal computers, phones or tablets, they can also be found on many of the on-line console system download services e.
Serious games Main article: Serious game Serious games are games that are designed primarily to convey information or a learning experience to the player. Some serious games may even fail to qualify as a video game in the traditional sense of the term. Educational software does not typically fall under this category e.
As with the other categories, this description is more of a guideline than a rule. Serious games are games generally made for reasons beyond simple entertainment and as with the core and casual games may include works from any given genre, although some such as exercise gameseducational gamesor propaganda games may have a higher representation in this group due to their subject matter.
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These games are typically designed to be played by professionals as part of a specific job or for skill set improvement. They can also be created to convey social-political awareness on a specific subject. A screenshot from Microsoft Flight Simulator showing a Beechcraft D One of the longest-running serious games franchises is Microsoft Flight Simulatorfirst published in under that name. The United States military uses virtual reality based simulations, such as VBS1 for training exercises,  as do a growing number of first responder roles e.
This form of media allows for a broader audience to be able to receive and gain access to certain information that otherwise may not have reached such people. An example of tactical media in video games would be newsgames.
These are short games related to contemporary events designed to illustrate a point. All of these games bring awareness to important issues and events.
Educational video games and Educational software The VTech Socrates is one of many educational video game consoles. On 23 SeptemberU.
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President Barack Obama launched a campaign called "Educate to Innovate" aimed at improving the technological, mathematical, scientific and engineering abilities of American students.
This campaign states that it plans to harness the power of interactive games to help achieve the goal of students excelling in these departments. Some other games do not have any particular targeted audience in mind and intended to simply educate or inform whoever views or plays the game. Game controller A North American Super NES game controller from the early s Video game can use several types of input devices to translate human actions to a game, the most common game controllers are keyboard and mouse for " PC gamesconsoles usually come with specific gamepadshandheld consoles have built in buttons.
Other game controllers are commonly used for specific games like racing wheelslight guns or dance pads. Digital cameras can also be used as game controllers capturing movements of the body of the player. As technology continues to advance, more can be added onto the controller to give the player a more immersive experience when playing different games.
There are some controllers that have presets so that the buttons are mapped a certain way to make playing certain games easier. Along with the presets, a player can sometimes custom map the buttons to better accommodate their play style.
On keyboard and mouse, different actions in the game are already preset to keys on the keyboard. Most games allow the player to change that so that the actions are mapped to different keys that are more to their liking.
The companies that design the controllers are trying to make the controller visually appealing and also feel comfortable in the hands of the consumer. An example of a technology that was incorporated into the controller was the touchscreen. It allows the player to be able to interact with the game differently than before.
The person could move around in menus easier and they are also able to interact with different objects in the game. They can pick up some objects, equip others, or even just move the objects out of the players path. Another example is motion sensor where a persons movement is able to be captured and put into a game. Some motion sensor games are based on where the controller is.
The reason for that is because there is a signal that is sent from the controller to the console or computer so that the actions being done can create certain movements in the game. Other type of motion sensor games are webcam style where the player moves around in front of it, and the actions are repeated by a game character.
Video game industry practices Developers use various tools to create video games. Here an editor is fine-tuning the virtual camera system. Video game development and authorship, much like any other form of entertainment, is frequently a cross-disciplinary field. Video game developersas employees within this industry are commonly referred, primarily include programmers and graphic designers.
Over the years this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designersmusicians, and other technicians; as well as skills that are specific to video games, such as the game designer.
All of these are managed by producers. In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more.
This is not to say that the age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets,  where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform e. Development studios need to be able to pay their staff a competitive wage in order to attract and retain the best talent, while publishers are constantly looking to keep costs down in order to maintain profitability on their investment.
Typically, a video game console development team can range in sizes of anywhere from 5 to 50 people, with some teams exceeding In Mayone game project was reported to have a development staff of New gameplay modes can also become available, for instance, Call of Duty and its zombie modes,    a multiplayer mode for Mushroom Wars or a higher difficulty level for Metro: Expansion packs Main article: Expansion pack A variation of downloadable content is expansion packs.
Unlike DLC, expansion packs add a whole section to the game that either already exists in the game's code or is developed after the game is released. Expansions add new maps, missions, weapons, and other things that weren't previously accessible in the original game. An example of an expansion is Bungie 's Destinywhich had the Rise of Iron expansion.
The expansion added new weapons, new maps, and higher levels, and remade old missions. It's all too easy to pretend to be someone you're not online, but that kind of catfishing game won't garner you a true connection. By being yourself and presenting yourself accurately and honestly, you open yourself up to the possibility of a great relationship with someone who likes you just the way you are. And isn't that the whole point of dating? Don't be afraid to make the first move.
Forget all those outdated rules that say a man is supposed to make the first move. That kind of dating mindset is better left in the age of Pong and Spacewar! Get a bit more creative with your messaging than the standard "Hey. Messaging someone is a lot like playing Tennis World Tour: Once you decide to meet up — which is the entire point, after all — stay open. We often come up with an idea for how someone will be after meeting them online, and it's rare that our expectations sync up with reality.
Allow yourself to really get to know this person for who they are rather than who you thought they would be before you make up your mind.
That said, it's crucial that you're honest. If you really don't feel a connection, then do the right thing and tell them. A good line to use is something like, "I've really enjoyed meeting you but I think there are probably better people out there for both of us. Ghosting sucks for everyone.
Just be up front and save each of you a lot of discomfort. On the other hand, what if you really do like them after finally meeting in person?